Current progress: Roughing out of the hull sections has been completed. That was both much easier and quicker than I had anticipated. I need to do a bit of tweaking where the geometry is rough, primarily on prow and stern, both of which, as opposed to the rest of the hull, were somewhat more difficult shapes to model than expected. I also reworked the gunnels resulting in a much better fit. It would probably be more correct to refer to these as frame stringers. Almost identical parts will sit atop of them; these additional parts will be the gunnels.

Click on the image below for a full-size view.

Anyway; the hardest parts of the project, the basic frame and hull are complete. Everything else will be relatively easy, but time consuming. Joining the hull sections into a unified whole, and then thickening the surface so that “bump”, a 3D texture or roughness, can be assigned to it. While inner birch bark is fairly smooth, there is always natural variation in thickness and bumpiness resulting from the lenticels (slit-like pores).

A second instance of the hull will be necessary for the texture of the inside of the canoe. The last task will be to make the ribs, thwarts (cross pieces), and a few odds and ends.

Here’s a test render in DAZ Bryce to see what the model in its current state looks like in the wild. It floats!

Click on the image for a full-size view.

Next time: more tweaking of the geometry and birch bark and wood textures.